Math Machines is a game where you move numbers along conveyor belts to do operations on them. Your goal is to take numbers and turn them into other numbers. If you turn them into the right numbers, you win.

Due to time constraints, I was only able to create a level editor and no actual levels. However, levels can be uploaded into the level editor, so in theory one can create endless content for the game!

Fun fact about this game: Most of the game's logic is implemented inside of a fragment shader that runs on your GPU. This has no practical purpose whatsoever and was only done as a challenge.

Theme: My reasoning as to why this fits the theme is twofold:

  • I was originally inspired by Factorio in making a game like this. In Factorio, you have to build a factory with conveyor belts and whatnot. A lot of the difficulty comes from later portions of your factory being disrupted by your earlier ones. I wanted to recreate this same experience of tripping over yourself trying to solve a problem, where solving one half of the problem breaks the other, and vice-versa.
  • I was my own worst enemy while developing this game because I thought it'd be funny to implement all the game logic into a fragment shader.

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